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   <div id="projectname">VectSharp<span id="projectnumber">&#160;2.6.1</span>
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   <div id="projectbrief">A light library for C# vector graphics</div>
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<div class="header">
  <div class="headertitle"><div class="title">AnimatedCanvas.cs</div></div>
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<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno">    1</span><span class="comment">/*</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno">    2</span><span class="comment">    VectSharp - A light library for C# vector graphics.</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno">    3</span><span class="comment">    Copyright (C) 2022-2023 Giorgio Bianchini, University of Bristol</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno">    4</span><span class="comment"></span> </div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno">    5</span><span class="comment">    This program is free software: you can redistribute it and/or modify</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno">    6</span><span class="comment">    it under the terms of the GNU Lesser General Public License as published by</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno">    7</span><span class="comment">    the Free Software Foundation, version 3.</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno">    8</span><span class="comment"></span> </div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno">    9</span><span class="comment">    This program is distributed in the hope that it will be useful,</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno">   10</span><span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno">   11</span><span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno">   12</span><span class="comment">    GNU Lesser General Public License for more details.</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno">   13</span><span class="comment"></span> </div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno">   14</span><span class="comment">    You should have received a copy of the GNU Lesser General Public License</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno">   15</span><span class="comment">    along with this program. If not, see &lt;https://www.gnu.org/licenses/&gt;.</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno">   16</span><span class="comment">*/</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno">   17</span> </div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno">   18</span><span class="keyword">using </span>Avalonia;</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno">   19</span><span class="keyword">using </span>Avalonia.Media;</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno">   20</span><span class="keyword">using </span>System;</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno">   21</span><span class="keyword">using </span>System.Collections.Generic;</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno">   22</span> </div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"><a class="line" href="namespace_vect_sharp_1_1_canvas.html">   23</a></span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespace_vect_sharp_1_1_canvas.html">VectSharp.Canvas</a></div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno">   24</span>{<span class="comment"></span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno">   25</span><span class="comment">    /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno">   26</span><span class="comment">    /// An &lt;see cref=&quot;Avalonia.Controls.Canvas&quot;/&gt; containing an animation.</span></div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno">   27</span><span class="comment">    /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html">   28</a></span><span class="comment"></span>    <span class="keyword">public</span> <span class="keyword">class </span><a class="code hl_class" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html">AnimatedCanvas</a> : Avalonia.Controls.Control</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno">   29</span>    {<span class="comment"></span></div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno">   30</span><span class="comment">        /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno">   31</span><span class="comment">        /// Defines the &lt;see cref=&quot;CurrentFrame&quot;/&gt; property.</span></div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno">   32</span><span class="comment">        /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ae0fa13adb662cd2c06e17d739d3394b0">   33</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keyword">static</span> readonly StyledProperty&lt;int&gt; <a class="code hl_variable" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ae0fa13adb662cd2c06e17d739d3394b0">CurrentFrameProperty</a> = AvaloniaProperty.Register&lt;<a class="code hl_class" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html">AnimatedCanvas</a>, <span class="keywordtype">int</span>&gt;(nameof(<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a21d718889107c17caa09b958a324191a">CurrentFrame</a>), coerce: (ownerObject, val) =&gt;</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno">   34</span>        {</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno">   35</span>            <a class="code hl_class" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html">AnimatedCanvas</a> owner = (<a class="code hl_class" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html">AnimatedCanvas</a>)ownerObject;</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno">   36</span> </div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno">   37</span>            <span class="keywordflow">if</span> (owner.maxFrameIndex &gt; 0)</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno">   38</span>            {</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno">   39</span>                <span class="keywordflow">if</span> (val &lt; owner.maxFrameIndex)</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno">   40</span>                {</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno">   41</span>                    <span class="keywordflow">return</span> val;</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno">   42</span>                }</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno">   43</span>                <span class="keywordflow">else</span></div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno">   44</span>                {</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno">   45</span>                    owner.IsPlaying = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno">   46</span>                    <span class="keywordflow">return</span> owner.maxFrameIndex - 1;</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno">   47</span>                }</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno">   48</span>            }</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno">   49</span>            <span class="keywordflow">else</span></div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno">   50</span>            {</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno">   51</span>                <span class="keywordflow">return</span> val % owner.RenderActions.Length;</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno">   52</span>            }</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno">   53</span>        });</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno">   54</span><span class="comment"></span> </div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno">   55</span><span class="comment">        /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno">   56</span><span class="comment">        /// The current frame in the animation.</span></div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno">   57</span><span class="comment">        /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a21d718889107c17caa09b958a324191a">   58</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keywordtype">int</span> <a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a21d718889107c17caa09b958a324191a">CurrentFrame</a></div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno">   59</span>        {</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno">   60</span>            <span class="keyword">get</span> { <span class="keywordflow">return</span> GetValue(<a class="code hl_variable" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ae0fa13adb662cd2c06e17d739d3394b0">CurrentFrameProperty</a>); }</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno">   61</span>            <span class="keyword">set</span> { SetValue(<a class="code hl_variable" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ae0fa13adb662cd2c06e17d739d3394b0">CurrentFrameProperty</a>, value); }</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno">   62</span>        }</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno">   63</span><span class="comment"></span> </div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno">   64</span><span class="comment">        /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno">   65</span><span class="comment">        /// Defines the &lt;see cref=&quot;FrameCount&quot;/&gt; property.</span></div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno">   66</span><span class="comment">        /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a814d8119f27dac2ef8ba61dbfeab8372">   67</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keyword">static</span> readonly DirectProperty&lt;AnimatedCanvas, int&gt; <a class="code hl_variable" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a814d8119f27dac2ef8ba61dbfeab8372">FrameCountProperty</a> = AvaloniaProperty.RegisterDirect&lt;<a class="code hl_class" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html">AnimatedCanvas</a>, <span class="keywordtype">int</span>&gt;(nameof(<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a3c216cfb0376d68376608019ed6be25b">FrameCount</a>), o =&gt; o.maxFrameIndex);</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno">   68</span> </div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno">   69</span>        <span class="keyword">private</span> <span class="keywordtype">int</span> frameCount;</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno">   70</span><span class="comment"></span> </div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno">   71</span><span class="comment">        /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno">   72</span><span class="comment">        /// The number of frames in the animation.</span></div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno">   73</span><span class="comment">        /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a3c216cfb0376d68376608019ed6be25b">   74</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keywordtype">int</span> <a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a3c216cfb0376d68376608019ed6be25b">FrameCount</a></div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno">   75</span>        {</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno">   76</span>            <span class="keyword">get</span></div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno">   77</span>            {</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno">   78</span>                <span class="keywordflow">return</span> frameCount;</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno">   79</span>            }</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno">   80</span>            <span class="keyword">private</span> <span class="keyword">set</span></div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno">   81</span>            {</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno">   82</span>                SetAndRaise(<a class="code hl_variable" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a814d8119f27dac2ef8ba61dbfeab8372">FrameCountProperty</a>, ref frameCount, value);</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno">   83</span>            }</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno">   84</span>        }</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno">   85</span> </div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno">   86</span>        <span class="keyword">private</span> <span class="keywordtype">int</span> maxFrameIndex { <span class="keyword">get</span>; }</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno">   87</span><span class="comment"></span> </div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno">   88</span><span class="comment">        /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno">   89</span><span class="comment">        /// Defines the &lt;see cref=&quot;FrameRate&quot;/&gt; property.</span></div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno">   90</span><span class="comment">        /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a306f153be92aaa60e859003c46fde965">   91</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keyword">static</span> readonly DirectProperty&lt;AnimatedCanvas, double&gt; <a class="code hl_variable" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a306f153be92aaa60e859003c46fde965">FrameRateProperty</a> = AvaloniaProperty.RegisterDirect&lt;<a class="code hl_class" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html">AnimatedCanvas</a>, <span class="keywordtype">double</span>&gt;(nameof(<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ae725bde12b7d32f824c854b938cf0e0a">FrameRate</a>), o =&gt; o.FrameRate);</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno">   92</span> </div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno">   93</span>        <span class="keyword">private</span> <span class="keywordtype">double</span> frameRate;</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno">   94</span><span class="comment"></span> </div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno">   95</span><span class="comment">        /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno">   96</span><span class="comment">        /// The target frame rate of the animation.</span></div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno">   97</span><span class="comment">        /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ae725bde12b7d32f824c854b938cf0e0a">   98</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keywordtype">double</span> <a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ae725bde12b7d32f824c854b938cf0e0a">FrameRate</a></div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno">   99</span>        {</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno">  100</span>            <span class="keyword">get</span></div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno">  101</span>            {</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno">  102</span>                <span class="keywordflow">return</span> frameRate;</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno">  103</span>            }</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno">  104</span>            <span class="keyword">private</span> <span class="keyword">set</span></div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno">  105</span>            {</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno">  106</span>                SetAndRaise(<a class="code hl_variable" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a306f153be92aaa60e859003c46fde965">FrameRateProperty</a>, ref frameRate, value);</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno">  107</span>            }</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno">  108</span>        }</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno">  109</span> </div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno">  110</span> </div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno">  111</span><span class="comment"></span> </div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno">  112</span><span class="comment">        /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno">  113</span><span class="comment">        /// Defines the &lt;see cref=&quot;IsPlaying&quot;/&gt; property.</span></div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno">  114</span><span class="comment">        /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a191ed4831104f6a5c9f4c6edf9c97b3b">  115</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keyword">static</span> readonly StyledProperty&lt;bool&gt; <a class="code hl_variable" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a191ed4831104f6a5c9f4c6edf9c97b3b">IsPlayingProperty</a> = AvaloniaProperty.Register&lt;<a class="code hl_class" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html">AnimatedCanvas</a>, <span class="keywordtype">bool</span>&gt;(nameof(<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ace236a4cefd0bf0dcaf98c69031225c6">IsPlaying</a>), <span class="keyword">false</span>, coerce: (ownerObject, val) =&gt;</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno">  116</span>        {</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno">  117</span>            <a class="code hl_class" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html">AnimatedCanvas</a> owner = (<a class="code hl_class" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html">AnimatedCanvas</a>)ownerObject;</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno">  118</span> </div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno">  119</span>            <span class="keywordflow">if</span> (owner.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ace236a4cefd0bf0dcaf98c69031225c6">IsPlaying</a> &amp;&amp; !val)</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno">  120</span>            {</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno">  121</span>                owner.RefreshTimer.Dispose();</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno">  122</span>            }</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno">  123</span>            <span class="keywordflow">else</span> <span class="keywordflow">if</span> (!owner.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ace236a4cefd0bf0dcaf98c69031225c6">IsPlaying</a> &amp;&amp; val)</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno">  124</span>            {</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno">  125</span>                owner.RefreshTimer = <span class="keyword">new</span> System.Threading.Timer(_ =&gt;</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno">  126</span>                {</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno">  127</span>                    _ = Avalonia.Threading.Dispatcher.UIThread.InvokeAsync(() =&gt;</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno">  128</span>                    {</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno">  129</span>                        owner.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a21d718889107c17caa09b958a324191a">CurrentFrame</a>++;</div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno">  130</span>                    });</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno">  131</span>                }, <span class="keyword">null</span>, 0, (long)(1000.0 / owner.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ae725bde12b7d32f824c854b938cf0e0a">FrameRate</a>));</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno">  132</span>            }</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno">  133</span> </div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno">  134</span>            <span class="keywordflow">return</span> val;</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno">  135</span>        });</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno">  136</span><span class="comment"></span> </div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno">  137</span><span class="comment">        /// &lt;summary&gt;</span></div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno">  138</span><span class="comment">        /// The current frame in the animation.</span></div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno">  139</span><span class="comment">        /// &lt;/summary&gt;</span></div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ace236a4cefd0bf0dcaf98c69031225c6">  140</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keywordtype">bool</span> <a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ace236a4cefd0bf0dcaf98c69031225c6">IsPlaying</a></div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno">  141</span>        {</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno">  142</span>            <span class="keyword">get</span> { <span class="keywordflow">return</span> GetValue(<a class="code hl_variable" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a191ed4831104f6a5c9f4c6edf9c97b3b">IsPlayingProperty</a>); }</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno">  143</span>            <span class="keyword">set</span> { SetValue(<a class="code hl_variable" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a191ed4831104f6a5c9f4c6edf9c97b3b">IsPlayingProperty</a>, value); }</div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno">  144</span>        }</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno">  145</span> </div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno">  146</span> </div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno">  147</span>        <span class="keyword">private</span> List&lt;RenderAction&gt;[] RenderActions;</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno">  148</span> </div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno">  149</span>        <span class="keyword">static</span> Avalonia.Point Origin = <span class="keyword">new</span> Avalonia.Point(0, 0);</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno">  150</span> </div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno">  151</span>        <span class="keyword">private</span> SolidColorBrush BackgroundBrush;</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno">  152</span> </div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno">  153</span>        <span class="keyword">private</span> Dictionary&lt;string, (IImage, bool)&gt; Images;</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno">  154</span> </div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno">  155</span>        <span class="keyword">private</span> System.Threading.Timer RefreshTimer { <span class="keyword">get</span>; <span class="keyword">set</span>; }</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno">  156</span> </div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno">  157</span>        <span class="keyword">static</span> AnimatedCanvas()</div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno">  158</span>        {</div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno">  159</span>            AffectsRender&lt;AnimatedCanvas&gt;(<a class="code hl_variable" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ae0fa13adb662cd2c06e17d739d3394b0">CurrentFrameProperty</a>);</div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno">  160</span>        }</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno">  161</span> </div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno">  162</span>        <span class="keyword">internal</span> AnimatedCanvas(<a class="code hl_namespace" href="namespace_vect_sharp.html">VectSharp</a>.<a class="code hl_class" href="class_vect_sharp_1_1_animation.html">Animation</a> animation, <span class="keywordtype">double</span> durationScaling, <span class="keywordtype">double</span> frameRate, AvaloniaContextInterpreter.TextOptions textOption, FilterOption filterOption)</div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno">  163</span>        {</div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno">  164</span>            Colour backgroundColour = animation.Background;</div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno">  165</span> </div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno">  166</span>            this.BackgroundBrush = <span class="keyword">new</span> SolidColorBrush(Color.FromArgb((<span class="keywordtype">byte</span>)(backgroundColour.A * 255), (<span class="keywordtype">byte</span>)(backgroundColour.R * 255), (<span class="keywordtype">byte</span>)(backgroundColour.G * 255), (<span class="keywordtype">byte</span>)(backgroundColour.B * 255)));</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno">  167</span> </div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno">  168</span>            this.Width = animation.Width;</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno">  169</span>            this.Height = animation.Height;</div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno">  170</span>            this.Images = <span class="keyword">new</span> Dictionary&lt;string, (IImage, bool)&gt;();</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno">  171</span> </div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno">  172</span>            <span class="keywordtype">int</span> frames = (int)Math.Ceiling(animation.Duration * frameRate * durationScaling / 1000);</div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno">  173</span> </div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno">  174</span>            this.RenderActions = <span class="keyword">new</span> List&lt;RenderAction&gt;[frames];</div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno">  175</span> </div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno">  176</span>            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; frames; i++)</div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno">  177</span>            {</div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno">  178</span>                <span class="keywordtype">double</span> frameTime = i / frameRate / durationScaling * 1000;</div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno">  179</span> </div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno">  180</span>                Page pag = animation.GetFrameAtAbsolute(frameTime);</div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno">  181</span> </div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno">  182</span>                AvaloniaDrawingContext ctx = <span class="keyword">new</span> AvaloniaDrawingContext(this.Width, this.Height, <span class="keyword">false</span>, textOption, this.Images, filterOption);</div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno">  183</span> </div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno">  184</span>                pag.Graphics.CopyToIGraphicsContext(ctx);</div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno">  185</span>                this.RenderActions[i] = ctx.RenderActions;</div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno">  186</span>            }</div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno">  187</span> </div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno">  188</span>            <span class="keywordflow">if</span> (animation.RepeatCount &gt; 0)</div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno">  189</span>            {</div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno">  190</span>                this.maxFrameIndex = animation.RepeatCount * frames;</div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno">  191</span>            }</div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno">  192</span>            <span class="keywordflow">else</span></div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno">  193</span>            {</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno">  194</span>                this.maxFrameIndex = 0;</div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno">  195</span>            }</div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno">  196</span> </div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno">  197</span>            this.FrameCount = frames;</div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno">  198</span> </div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno">  199</span>            this.FrameRate = frameRate;</div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno">  200</span>        }</div>
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno">  201</span><span class="comment"></span> </div>
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno">  202</span><span class="comment">        /// &lt;inheritdoc/&gt;</span></div>
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"><a class="line" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#aa27d7d5c0a5b45f87dcea5f353e56334">  203</a></span><span class="comment"></span>        <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#aa27d7d5c0a5b45f87dcea5f353e56334">Render</a>(DrawingContext context)</div>
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno">  204</span>        {</div>
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno">  205</span>            context.FillRectangle(this.BackgroundBrush, <span class="keyword">new</span> Avalonia.Rect(0, 0, Width, Height));</div>
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno">  206</span> </div>
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno">  207</span>            <span class="keywordflow">foreach</span> (<a class="code hl_class" href="class_vect_sharp_1_1_canvas_1_1_render_action.html">RenderAction</a> act <span class="keywordflow">in</span> this.RenderActions[this.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a21d718889107c17caa09b958a324191a">CurrentFrame</a> % this.RenderActions.Length])</div>
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno">  208</span>            {</div>
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno">  209</span>                <span class="keywordflow">if</span> (act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a329a2dc57743fb4de13b16b8cf49a3af">ActionType</a> == <a class="code hl_class" href="class_vect_sharp_1_1_canvas_1_1_render_action.html">RenderAction</a>.<a class="code hl_enumeration" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a540142d9a35323a4d5301256c2c804c2">ActionTypes</a>.Path)</div>
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno">  210</span>                {</div>
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno">  211</span>                    DrawingContext.PushedState? state = <span class="keyword">null</span>;</div>
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno">  212</span> </div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno">  213</span>                    <span class="keywordflow">if</span> (act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#ae6aefb84f43c2bf00492374c40a95351">ClippingPath</a> != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno">  214</span>                    {</div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno">  215</span>                        <span class="comment">//Random draw operation needed due to https://github.com/AvaloniaUI/Avalonia/issues/4408</span></div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno">  216</span>                        context.DrawGeometry(<span class="keyword">null</span>, <span class="keyword">new</span> Pen(Brushes.Transparent), act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#ae6aefb84f43c2bf00492374c40a95351">ClippingPath</a>);</div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno">  217</span>                        state = context.PushGeometryClip(act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#ae6aefb84f43c2bf00492374c40a95351">ClippingPath</a>);</div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno">  218</span>                    }</div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno">  219</span> </div>
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno">  220</span>                    <span class="keyword">using</span> (context.PushTransform(act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a00f70e2e7337e9cf863ac0ee4cc576f8">Transform</a>))</div>
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno">  221</span>                    {</div>
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno">  222</span>                        context.DrawGeometry(act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#aff0494e9ae3c91b46759484a3856bd58">Fill</a>, act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#aead4222aca31896910f612a45c1e9347">Stroke</a>, act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a645390ebec3b6b698f1e395d00486c81">Geometry</a>);</div>
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno">  223</span>                    }</div>
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno">  224</span> </div>
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno">  225</span>                    <span class="keywordflow">if</span> (state != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno">  226</span>                    {</div>
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno">  227</span>                        state?.Dispose();</div>
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno">  228</span>                        <span class="comment">//Random draw operation needed due to https://github.com/AvaloniaUI/Avalonia/issues/4408</span></div>
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno">  229</span>                        context.DrawGeometry(<span class="keyword">null</span>, <span class="keyword">new</span> Pen(Brushes.Transparent), act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#ae6aefb84f43c2bf00492374c40a95351">ClippingPath</a>);</div>
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno">  230</span>                    }</div>
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno">  231</span>                }</div>
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno">  232</span>                <span class="keywordflow">else</span> <span class="keywordflow">if</span> (act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a329a2dc57743fb4de13b16b8cf49a3af">ActionType</a> == <a class="code hl_class" href="class_vect_sharp_1_1_canvas_1_1_render_action.html">RenderAction</a>.<a class="code hl_enumeration" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a540142d9a35323a4d5301256c2c804c2">ActionTypes</a>.Text)</div>
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno">  233</span>                {</div>
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno">  234</span>                    DrawingContext.PushedState? state = <span class="keyword">null</span>;</div>
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno">  235</span> </div>
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno">  236</span>                    <span class="keywordflow">if</span> (act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#ae6aefb84f43c2bf00492374c40a95351">ClippingPath</a> != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno">  237</span>                    {</div>
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno">  238</span>                        <span class="comment">//Random draw operation needed due to https://github.com/AvaloniaUI/Avalonia/issues/4408</span></div>
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno">  239</span>                        context.DrawGeometry(<span class="keyword">null</span>, <span class="keyword">new</span> Pen(Brushes.Transparent), act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#ae6aefb84f43c2bf00492374c40a95351">ClippingPath</a>);</div>
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno">  240</span>                        state = context.PushGeometryClip(act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#ae6aefb84f43c2bf00492374c40a95351">ClippingPath</a>);</div>
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno">  241</span>                    }</div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno">  242</span> </div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno">  243</span>                    <span class="keyword">using</span> (context.PushTransform(act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a00f70e2e7337e9cf863ac0ee4cc576f8">Transform</a>))</div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno">  244</span>                    {</div>
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno">  245</span>                        context.DrawText(act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a3835fb128551deee82cf0fd9a9804deb">Text</a>, Origin);</div>
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno">  246</span>                    }</div>
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno">  247</span> </div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno">  248</span>                    <span class="keywordflow">if</span> (state != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno">  249</span>                    {</div>
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno">  250</span>                        state?.Dispose();</div>
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno">  251</span>                        <span class="comment">//Random draw operation needed due to https://github.com/AvaloniaUI/Avalonia/issues/4408</span></div>
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno">  252</span>                        context.DrawGeometry(<span class="keyword">null</span>, <span class="keyword">new</span> Pen(Brushes.Transparent), act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#ae6aefb84f43c2bf00492374c40a95351">ClippingPath</a>);</div>
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno">  253</span>                    }</div>
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno">  254</span>                }</div>
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno">  255</span>                <span class="keywordflow">else</span> <span class="keywordflow">if</span> (act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a329a2dc57743fb4de13b16b8cf49a3af">ActionType</a> == <a class="code hl_class" href="class_vect_sharp_1_1_canvas_1_1_render_action.html">RenderAction</a>.<a class="code hl_enumeration" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a540142d9a35323a4d5301256c2c804c2">ActionTypes</a>.RasterImage)</div>
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno">  256</span>                {</div>
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno">  257</span>                    DrawingContext.PushedState? state = <span class="keyword">null</span>;</div>
<div class="line"><a id="l00258" name="l00258"></a><span class="lineno">  258</span> </div>
<div class="line"><a id="l00259" name="l00259"></a><span class="lineno">  259</span>                    <span class="keywordflow">if</span> (act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#ae6aefb84f43c2bf00492374c40a95351">ClippingPath</a> != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00260" name="l00260"></a><span class="lineno">  260</span>                    {</div>
<div class="line"><a id="l00261" name="l00261"></a><span class="lineno">  261</span>                        <span class="comment">//Random draw operation needed due to https://github.com/AvaloniaUI/Avalonia/issues/4408</span></div>
<div class="line"><a id="l00262" name="l00262"></a><span class="lineno">  262</span>                        context.DrawGeometry(<span class="keyword">null</span>, <span class="keyword">new</span> Pen(Brushes.Transparent), act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#ae6aefb84f43c2bf00492374c40a95351">ClippingPath</a>);</div>
<div class="line"><a id="l00263" name="l00263"></a><span class="lineno">  263</span>                        state = context.PushGeometryClip(act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#ae6aefb84f43c2bf00492374c40a95351">ClippingPath</a>);</div>
<div class="line"><a id="l00264" name="l00264"></a><span class="lineno">  264</span>                    }</div>
<div class="line"><a id="l00265" name="l00265"></a><span class="lineno">  265</span> </div>
<div class="line"><a id="l00266" name="l00266"></a><span class="lineno">  266</span>                    (IImage, bool) image = Images[act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a3bc0b0bed0343b2a2f05911b17dc54e9">ImageId</a>];</div>
<div class="line"><a id="l00267" name="l00267"></a><span class="lineno">  267</span> </div>
<div class="line"><a id="l00268" name="l00268"></a><span class="lineno">  268</span>                    using (context.PushTransform(act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a00f70e2e7337e9cf863ac0ee4cc576f8">Transform</a>))</div>
<div class="line"><a id="l00269" name="l00269"></a><span class="lineno">  269</span>                    {</div>
<div class="line"><a id="l00270" name="l00270"></a><span class="lineno">  270</span>                        RenderOptions.SetBitmapInterpolationMode(<span class="keyword">this</span>, image.Item2 ? Avalonia.Media.Imaging.BitmapInterpolationMode.HighQuality : Avalonia.Media.Imaging.BitmapInterpolationMode.None);</div>
<div class="line"><a id="l00271" name="l00271"></a><span class="lineno">  271</span>                        context.DrawImage(image.Item1, act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#ac836817762df1e4ebb312c63f31e462e">ImageSource</a>.Value, act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a68c4364bea1ed440d1b7b24d7575e1ef">ImageDestination</a>.Value);</div>
<div class="line"><a id="l00272" name="l00272"></a><span class="lineno">  272</span>                    }</div>
<div class="line"><a id="l00273" name="l00273"></a><span class="lineno">  273</span> </div>
<div class="line"><a id="l00274" name="l00274"></a><span class="lineno">  274</span>                    <span class="keywordflow">if</span> (state != <span class="keyword">null</span>)</div>
<div class="line"><a id="l00275" name="l00275"></a><span class="lineno">  275</span>                    {</div>
<div class="line"><a id="l00276" name="l00276"></a><span class="lineno">  276</span>                        state?.Dispose();</div>
<div class="line"><a id="l00277" name="l00277"></a><span class="lineno">  277</span>                        <span class="comment">//Random draw operation needed due to https://github.com/AvaloniaUI/Avalonia/issues/4408</span></div>
<div class="line"><a id="l00278" name="l00278"></a><span class="lineno">  278</span>                        context.DrawGeometry(<span class="keyword">null</span>, <span class="keyword">new</span> Pen(Brushes.Transparent), act.<a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_render_action.html#ae6aefb84f43c2bf00492374c40a95351">ClippingPath</a>);</div>
<div class="line"><a id="l00279" name="l00279"></a><span class="lineno">  279</span>                    }</div>
<div class="line"><a id="l00280" name="l00280"></a><span class="lineno">  280</span>                }</div>
<div class="line"><a id="l00281" name="l00281"></a><span class="lineno">  281</span>            }</div>
<div class="line"><a id="l00282" name="l00282"></a><span class="lineno">  282</span> </div>
<div class="line"><a id="l00283" name="l00283"></a><span class="lineno">  283</span>        }</div>
<div class="line"><a id="l00284" name="l00284"></a><span class="lineno">  284</span><span class="comment"></span> </div>
<div class="line"><a id="l00285" name="l00285"></a><span class="lineno">  285</span><span class="comment">        /// &lt;inheritdoc/&gt;</span></div>
<div class="line"><a id="l00286" name="l00286"></a><span class="lineno">  286</span><span class="comment"></span>        <span class="keyword">protected</span> <span class="keyword">override</span> <span class="keywordtype">void</span> OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs e)</div>
<div class="line"><a id="l00287" name="l00287"></a><span class="lineno">  287</span>        {</div>
<div class="line"><a id="l00288" name="l00288"></a><span class="lineno">  288</span>            base.OnDetachedFromVisualTree(e);</div>
<div class="line"><a id="l00289" name="l00289"></a><span class="lineno">  289</span>            <a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ace236a4cefd0bf0dcaf98c69031225c6">IsPlaying</a> = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00290" name="l00290"></a><span class="lineno">  290</span>        }</div>
<div class="line"><a id="l00291" name="l00291"></a><span class="lineno">  291</span><span class="comment"></span> </div>
<div class="line"><a id="l00292" name="l00292"></a><span class="lineno">  292</span><span class="comment">        /// &lt;inheritdoc/&gt;</span></div>
<div class="line"><a id="l00293" name="l00293"></a><span class="lineno">  293</span><span class="comment"></span>        <span class="keyword">protected</span> <span class="keyword">override</span> <span class="keywordtype">void</span> OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e)</div>
<div class="line"><a id="l00294" name="l00294"></a><span class="lineno">  294</span>        {</div>
<div class="line"><a id="l00295" name="l00295"></a><span class="lineno">  295</span>            base.OnAttachedToVisualTree(e);</div>
<div class="line"><a id="l00296" name="l00296"></a><span class="lineno">  296</span>            <a class="code hl_property" href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ace236a4cefd0bf0dcaf98c69031225c6">IsPlaying</a> = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00297" name="l00297"></a><span class="lineno">  297</span>        }</div>
<div class="line"><a id="l00298" name="l00298"></a><span class="lineno">  298</span>    }</div>
<div class="line"><a id="l00299" name="l00299"></a><span class="lineno">  299</span> </div>
<div class="line"><a id="l00300" name="l00300"></a><span class="lineno">  300</span>}</div>
<div class="ttc" id="aclass_vect_sharp_1_1_animation_html"><div class="ttname"><a href="class_vect_sharp_1_1_animation.html">VectSharp.Animation</a></div><div class="ttdoc">Describes an animation constituted by a number of frames and transitions between them.</div><div class="ttdef"><b>Definition:</b> <a href="_animation_8cs_source.html#l01410">Animation.cs:1411</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_animated_canvas_html"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html">VectSharp.Canvas.AnimatedCanvas</a></div><div class="ttdoc">An Avalonia.Controls.Canvas containing an animation.</div><div class="ttdef"><b>Definition:</b> <a href="_animated_canvas_8cs_source.html#l00028">AnimatedCanvas.cs:29</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_animated_canvas_html_a191ed4831104f6a5c9f4c6edf9c97b3b"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a191ed4831104f6a5c9f4c6edf9c97b3b">VectSharp.Canvas.AnimatedCanvas.IsPlayingProperty</a></div><div class="ttdeci">static readonly StyledProperty&lt; bool &gt; IsPlayingProperty</div><div class="ttdoc">Defines the IsPlaying property.</div><div class="ttdef"><b>Definition:</b> <a href="_animated_canvas_8cs_source.html#l00115">AnimatedCanvas.cs:115</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_animated_canvas_html_a21d718889107c17caa09b958a324191a"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a21d718889107c17caa09b958a324191a">VectSharp.Canvas.AnimatedCanvas.CurrentFrame</a></div><div class="ttdeci">int CurrentFrame</div><div class="ttdoc">The current frame in the animation.</div><div class="ttdef"><b>Definition:</b> <a href="_animated_canvas_8cs_source.html#l00058">AnimatedCanvas.cs:59</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_animated_canvas_html_a306f153be92aaa60e859003c46fde965"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a306f153be92aaa60e859003c46fde965">VectSharp.Canvas.AnimatedCanvas.FrameRateProperty</a></div><div class="ttdeci">static readonly DirectProperty&lt; AnimatedCanvas, double &gt; FrameRateProperty</div><div class="ttdoc">Defines the FrameRate property.</div><div class="ttdef"><b>Definition:</b> <a href="_animated_canvas_8cs_source.html#l00091">AnimatedCanvas.cs:91</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_animated_canvas_html_a3c216cfb0376d68376608019ed6be25b"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a3c216cfb0376d68376608019ed6be25b">VectSharp.Canvas.AnimatedCanvas.FrameCount</a></div><div class="ttdeci">int FrameCount</div><div class="ttdoc">The number of frames in the animation.</div><div class="ttdef"><b>Definition:</b> <a href="_animated_canvas_8cs_source.html#l00074">AnimatedCanvas.cs:75</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_animated_canvas_html_a814d8119f27dac2ef8ba61dbfeab8372"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#a814d8119f27dac2ef8ba61dbfeab8372">VectSharp.Canvas.AnimatedCanvas.FrameCountProperty</a></div><div class="ttdeci">static readonly DirectProperty&lt; AnimatedCanvas, int &gt; FrameCountProperty</div><div class="ttdoc">Defines the FrameCount property.</div><div class="ttdef"><b>Definition:</b> <a href="_animated_canvas_8cs_source.html#l00067">AnimatedCanvas.cs:67</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_animated_canvas_html_aa27d7d5c0a5b45f87dcea5f353e56334"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#aa27d7d5c0a5b45f87dcea5f353e56334">VectSharp.Canvas.AnimatedCanvas.Render</a></div><div class="ttdeci">override void Render(DrawingContext context)</div><div class="ttdef"><b>Definition:</b> <a href="_animated_canvas_8cs_source.html#l00203">AnimatedCanvas.cs:203</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_animated_canvas_html_ace236a4cefd0bf0dcaf98c69031225c6"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ace236a4cefd0bf0dcaf98c69031225c6">VectSharp.Canvas.AnimatedCanvas.IsPlaying</a></div><div class="ttdeci">bool IsPlaying</div><div class="ttdoc">The current frame in the animation.</div><div class="ttdef"><b>Definition:</b> <a href="_animated_canvas_8cs_source.html#l00140">AnimatedCanvas.cs:141</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_animated_canvas_html_ae0fa13adb662cd2c06e17d739d3394b0"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ae0fa13adb662cd2c06e17d739d3394b0">VectSharp.Canvas.AnimatedCanvas.CurrentFrameProperty</a></div><div class="ttdeci">static readonly StyledProperty&lt; int &gt; CurrentFrameProperty</div><div class="ttdoc">Defines the CurrentFrame property.</div><div class="ttdef"><b>Definition:</b> <a href="_animated_canvas_8cs_source.html#l00033">AnimatedCanvas.cs:33</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_animated_canvas_html_ae725bde12b7d32f824c854b938cf0e0a"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_animated_canvas.html#ae725bde12b7d32f824c854b938cf0e0a">VectSharp.Canvas.AnimatedCanvas.FrameRate</a></div><div class="ttdeci">double FrameRate</div><div class="ttdoc">The target frame rate of the animation.</div><div class="ttdef"><b>Definition:</b> <a href="_animated_canvas_8cs_source.html#l00098">AnimatedCanvas.cs:99</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_render_action_html"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_render_action.html">VectSharp.Canvas.RenderAction</a></div><div class="ttdoc">Represents a light-weight rendering action.</div><div class="ttdef"><b>Definition:</b> <a href="_avalonia_context_8cs_source.html#l01354">AvaloniaContext.cs:1355</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_render_action_html_a00f70e2e7337e9cf863ac0ee4cc576f8"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a00f70e2e7337e9cf863ac0ee4cc576f8">VectSharp.Canvas.RenderAction.Transform</a></div><div class="ttdeci">Avalonia.Matrix Transform</div><div class="ttdoc">Rendering transformation matrix. If you change this, you need to invalidate the Parent's visual.</div><div class="ttdef"><b>Definition:</b> <a href="_avalonia_context_8cs_source.html#l01457">AvaloniaContext.cs:1458</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_render_action_html_a329a2dc57743fb4de13b16b8cf49a3af"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a329a2dc57743fb4de13b16b8cf49a3af">VectSharp.Canvas.RenderAction.ActionType</a></div><div class="ttdeci">ActionTypes ActionType</div><div class="ttdoc">Type of the rendering action.</div><div class="ttdef"><b>Definition:</b> <a href="_avalonia_context_8cs_source.html#l01380">AvaloniaContext.cs:1380</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_render_action_html_a3835fb128551deee82cf0fd9a9804deb"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a3835fb128551deee82cf0fd9a9804deb">VectSharp.Canvas.RenderAction.Text</a></div><div class="ttdeci">Avalonia.Media.FormattedText Text</div><div class="ttdoc">Text that needs to be rendered (null if the action type is ActionTypes.Path). If you change this,...</div><div class="ttdef"><b>Definition:</b> <a href="_avalonia_context_8cs_source.html#l01391">AvaloniaContext.cs:1391</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_render_action_html_a3bc0b0bed0343b2a2f05911b17dc54e9"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a3bc0b0bed0343b2a2f05911b17dc54e9">VectSharp.Canvas.RenderAction.ImageId</a></div><div class="ttdeci">string ImageId</div><div class="ttdoc">Univocal identifier of the image that needs to be drawn.</div><div class="ttdef"><b>Definition:</b> <a href="_avalonia_context_8cs_source.html#l01430">AvaloniaContext.cs:1430</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_render_action_html_a540142d9a35323a4d5301256c2c804c2"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a540142d9a35323a4d5301256c2c804c2">VectSharp.Canvas.RenderAction.ActionTypes</a></div><div class="ttdeci">ActionTypes</div><div class="ttdoc">Types of rendering actions.</div><div class="ttdef"><b>Definition:</b> <a href="_avalonia_context_8cs_source.html#l01359">AvaloniaContext.cs:1360</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_render_action_html_a645390ebec3b6b698f1e395d00486c81"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a645390ebec3b6b698f1e395d00486c81">VectSharp.Canvas.RenderAction.Geometry</a></div><div class="ttdeci">Geometry Geometry</div><div class="ttdoc">Geometry that needs to be rendered (null if the action type is ActionTypes.Text). If you change this,...</div><div class="ttdef"><b>Definition:</b> <a href="_avalonia_context_8cs_source.html#l01385">AvaloniaContext.cs:1385</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_render_action_html_a68c4364bea1ed440d1b7b24d7575e1ef"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_render_action.html#a68c4364bea1ed440d1b7b24d7575e1ef">VectSharp.Canvas.RenderAction.ImageDestination</a></div><div class="ttdeci">Avalonia.? Rect ImageDestination</div><div class="ttdoc">The destination rectangle of the image.</div><div class="ttdef"><b>Definition:</b> <a href="_avalonia_context_8cs_source.html#l01440">AvaloniaContext.cs:1440</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_render_action_html_ac836817762df1e4ebb312c63f31e462e"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_render_action.html#ac836817762df1e4ebb312c63f31e462e">VectSharp.Canvas.RenderAction.ImageSource</a></div><div class="ttdeci">Avalonia.? Rect ImageSource</div><div class="ttdoc">The source rectangle of the image.</div><div class="ttdef"><b>Definition:</b> <a href="_avalonia_context_8cs_source.html#l01435">AvaloniaContext.cs:1435</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_render_action_html_ae6aefb84f43c2bf00492374c40a95351"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_render_action.html#ae6aefb84f43c2bf00492374c40a95351">VectSharp.Canvas.RenderAction.ClippingPath</a></div><div class="ttdeci">Geometry ClippingPath</div><div class="ttdoc">The current clipping path.</div><div class="ttdef"><b>Definition:</b> <a href="_avalonia_context_8cs_source.html#l01445">AvaloniaContext.cs:1445</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_render_action_html_aead4222aca31896910f612a45c1e9347"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_render_action.html#aead4222aca31896910f612a45c1e9347">VectSharp.Canvas.RenderAction.Stroke</a></div><div class="ttdeci">Pen Stroke</div><div class="ttdoc">Rendering stroke (null if the action type is ActionTypes.Text or if the rendered action only has a Fi...</div><div class="ttdef"><b>Definition:</b> <a href="_avalonia_context_8cs_source.html#l01402">AvaloniaContext.cs:1402</a></div></div>
<div class="ttc" id="aclass_vect_sharp_1_1_canvas_1_1_render_action_html_aff0494e9ae3c91b46759484a3856bd58"><div class="ttname"><a href="class_vect_sharp_1_1_canvas_1_1_render_action.html#aff0494e9ae3c91b46759484a3856bd58">VectSharp.Canvas.RenderAction.Fill</a></div><div class="ttdeci">IBrush Fill</div><div class="ttdoc">Rendering fill (null if the rendered action only has a Stroke). If you change this,...</div><div class="ttdef"><b>Definition:</b> <a href="_avalonia_context_8cs_source.html#l01410">AvaloniaContext.cs:1411</a></div></div>
<div class="ttc" id="anamespace_vect_sharp_1_1_canvas_html"><div class="ttname"><a href="namespace_vect_sharp_1_1_canvas.html">VectSharp.Canvas</a></div><div class="ttdef"><b>Definition:</b> <a href="_animated_canvas_8cs_source.html#l00023">AnimatedCanvas.cs:24</a></div></div>
<div class="ttc" id="anamespace_vect_sharp_html"><div class="ttname"><a href="namespace_vect_sharp.html">VectSharp</a></div><div class="ttdef"><b>Definition:</b> <a href="_animation_8cs_source.html#l00025">Animation.cs:26</a></div></div>
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